![]() |
Ooo mighty constructor |
![]() | is delirium |
![]() | is player alive? |
![]() | alcohol in blood |
![]() | is delirium? |
![]() | direction of movment |
![]() | number of lifes |
![]() | map object |
![]() | position of entitiy in map coordinate |
![]() | model mesh |
![]() | is entity moving? |
![]() | position of entity |
![]() | player's score |
![]() | speed of movement |
![]() | Detoxicate player |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | call when player killed by monster |
![]() | start entity movement |
![]() | Device reset resurection |
![]() | Called when player killed monster |
![]() | draw player |
![]() | Returns a String that represents the current Object. |
![]() | Item picked event |
![]() | delirium value of alcohol in blood |
![]() | alcohol in blood |
![]() | Direct3D device |
![]() | direction of movment |
![]() | time of last update |
![]() | number of lifes |
![]() | map object |
![]() | postion in map coordinate |
![]() | model materials |
![]() | model mesh |
![]() | direction of movement in map coordinate |
![]() | is entity moving? |
![]() | postion in map coordinate |
![]() | position of entity |
![]() | player's score |
![]() | speed of movement |
![]() | model textures |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
![]() | On Item Picked event handler |
![]() | update player state |