sync toc
PunkMan
TextureManager Class
TextureManager Members
TextureManager Constructor
Properties
TextureList Property
Methods
Activate Method
PunkMan.Editor
EditorMain Class
EditorMain Members
EditorMain Constructor
Methods
Main Method
PunkMan.Game
Entity Class
Entity Members
Entity Constructor
Entity Constructor (Device, String)
Entity Constructor (Device, Mesh, Material[], Texture[])
Fields
dev Field
direction Field
lastTime Field
mapPosition Field
materialList Field
model Field
moveDirection Field
moving Field
nextMapPosition Field
position Field
speed Field
textureList Field
Properties
Direction Property
MapPosition Property
Model Property
Moving Property
Position Property
Speed Property
Methods
MoveTo Method
OnResetDevice Method
Render Method
Update Method
Entity.MoveDirection Enumeration
EntityManager Class
EntityManager Members
EntityManager Constructor
Properties
Map Property
Monsters Property
Player Property
Methods
CanPlayerMove Method
Clear Method
Clear Method (Map)
Clear Method (Player)
Clear Method (Player, Map)
Clear Method (UInt32)
RenderBottles Method
RenderEndMark Method
RenderMonsters Method
Game Class
Game Members
Game Constructor
Fields
LogFile Field
paused Field
running Field
Methods
Dispose Method
Dispose Method (Boolean)
EndLevel Method
GetDataFilePath Method
HandleEvents Method
Init Method
LoadMap Method
Main Method
OnCreateData Method
OnCreateDevice Method
OnPaint Method
OnResetDevice Method
Pause Method
PlayerDeath Method
PlayLevel Method
Render Method
RenderAll Method
RenderHUD Method
ResetMap Method
Run Method
RunGame Method
Score Method
SFXPlay Method
Time Method
UnPause Method
Game.GameEventHandler Delegate
Game.LevelEndType Enumeration
Jukebox Class
Jukebox Members
Jukebox Constructor
Fields
itemNo Field
playback Field
playlist Field
Properties
Volume Property
Methods
AddSong Method
Clear Method
Next Method
Play Method
PlaylistFromDirector Method
Prev Method
Stop Method
Map Class
Map Members
Map Constructor
Map Constructor (Device, TextureManager, String)
Map Constructor (Int32, Int32)
Properties
Data Property
DataHeight Property
DataWidth Property
Item Property
Methods
Convert Method
Convert Method (Vector3)
Convert Method (Point)
FindEndPoint Method
FindStartPoint Method
HasItem Method
Load Method
MonsterCount Method
PickableItemCount Method
Render Method
Render Method (Int32)
Render Method (Int32, Int32, Int32, Int32)
RenderCell Method
RenderToGraphics Method
Save Method
SetCells Method
MapCell Class
MapCell Members
MapCell Constructor
MapCell Constructor ()
MapCell Constructor (Boolean)
MapCell Constructor (Boolean, Int32)
Properties
Entity Property
Index Property
Walkable Property
MapCell.EntityType Enumeration
Menu Class
Menu Members
Menu Constructor
Methods
Execute Method
Monster Class
Monster Members
Monster Constructor
Fields
killed Field
map Field
player Field
Properties
Killed Property
Methods
CanSeePlayer Method
Render Method
Update Method
Events
OnAttack Event
Particle Class
Particle Members
Particle Constructor
Properties
Dead Property
Methods
Render Method
Update Method
ParticleSystem Class
ParticleSystem Members
ParticleSystem Constructor
Properties
Direction Property
Position Property
Methods
Render Method
Player Class
Player Members
Player Constructor
Fields
__delirium Field
c2h5oh Field
delirium Field
lives Field
map Field
score Field
Properties
Alive Property
C2H5OH Property
Delirium Property
Lives Property
Map Property
Score Property
Methods
Detox Method
Killed Method
OnItemPickedHandler Method
PlayerKillMonster Method
Render Method
Update Method
Events
OnItemPicked Event
SoundFX Class
SoundFX Members
SoundFX Constructor
Properties
Volume Property
Methods
Play Method
Play Method (SFX)
Play Method (String)
SoundFX.SFX Enumeration
TopScore Class
TopScore Members
TopScore Constructor
Methods
MinScore Method
Put Method
ReadName Method
Show Method
Store Method
PunkMan_Editor.Properties
Settings Class
Settings Members
Settings Constructor
Properties
Value Property