Screens
Download
See shared package (package for code and data content creaters).
Quick go:
- run game - run file game/bin/debug/game.exe
- edit level:
- run file editor/bin/debug/editor.exe
- level directory is data/maps
- manage level textures
- level texture repository is data/textures directory
- if you modify content of this directory, you must regenerate texture.list file!
- edit models
- model directory is data/models
- krocpunk.x - player model
- benga.x - MONSTER
- absinth.x - bottle of ABSiNTH
- rum.x - bottle of Poteseni z Bozkova ;)
- note: all model textures must be in data/models directory
- to export model, use Milkshape DirectX (JT)
You must have before running game or editor
MS .NET Framework 1.1 - download from Micro$oft
Content listening
- data - data of game (game data content)
- doc - dokundamentace
- editor - level editor source code
- game - game source code
- shared - source of code shared between game and editor
- artwork - HUD components
- maps - game maps
- models - game models and models textures
- music - jukebox directory
- sound - game sounds
- textures - repository of level textures
To run editor execute bin/debug/editor.exe file.
See user guide (PDF)
To run game execute bin/debug/game.exe file.
See user guide (PDF)