atX(int mx) | Games::Board | |
atY(int my) | Games::Board | |
Board() | Games::Board | |
Board(int w, int h, int x, int y, int fw) | Games::Board | |
draw() | Games::Board | |
eval(unsigned char *data) | Games::Board | [static] |
getData() | Games::Board | [inline] |
getSize() | Games::Board | [inline] |
move(int x, int y, unsigned char pl) | Games::Board | |
winner() | Games::Board | |
~Board() | Games::Board | [inline, virtual] |