Net::AcceptedSocket | Socket class for accepted connection |
Games::Board | Class for board information |
Net::ClientSocket | Socket class for client |
Net::ConnectionException | Connection Exception class |
System::Exception | Generic exception class |
Games::Game | Base game class |
Games::GameState | State of game class, used for network game |
Net::Host | Class for host information |
Net::HostException | Exception class for network host hot found |
System::Listener | Thread used for dispatching server-side of application |
Games::LocalGame | Local game class |
Games::MasterGame | Class for master of game |
System::Menu | Menu class |
System::MenuItem | Menu item class |
System::Mutexed< X > | Class for mutexed (thread safe) variables |
Games::NetworkGame | Base network game class |
Net::ServerSocket | Socket class for server |
Games::SlaveGame | Class for slave of game |
Net::Socket | Base socket class, don't use direct |
System::Thread | Class that wraps pthread operation |