| Net::AcceptedSocket | Socket class for accepted connection |
| Games::Board | Class for board information |
| Net::ClientSocket | Socket class for client |
| Net::ConnectionException | Connection Exception class |
| System::Exception | Generic exception class |
| Games::Game | Base game class |
| Games::GameState | State of game class, used for network game |
| Net::Host | Class for host information |
| Net::HostException | Exception class for network host hot found |
| System::Listener | Thread used for dispatching server-side of application |
| Games::LocalGame | Local game class |
| Games::MasterGame | Class for master of game |
| System::Menu | Menu class |
| System::MenuItem | Menu item class |
| System::Mutexed< X > | Class for mutexed (thread safe) variables |
| Games::NetworkGame | Base network game class |
| Net::ServerSocket | Socket class for server |
| Games::SlaveGame | Class for slave of game |
| Net::Socket | Base socket class, don't use direct |
| System::Thread | Class that wraps pthread operation |
1.3.7