data | Games::GameState | |
GameState(int size) | Games::GameState | |
GameState() | Games::GameState | [inline] |
getData(unsigned char *ptr) | Games::GameState | |
localInterrupt | Games::GameState | |
localNick | Games::GameState | |
newData | Games::GameState | |
print() | Games::GameState | |
ready | Games::GameState | |
remoteInterrupt | Games::GameState | |
remoteNick | Games::GameState | |
sendMessage(Net::Socket socket, unsigned char type) | Games::GameState | |
setData(unsigned char *ptr) | Games::GameState |