| data | Games::GameState | |
| GameState(int size) | Games::GameState | |
| GameState() | Games::GameState | [inline] |
| getData(unsigned char *ptr) | Games::GameState | |
| localInterrupt | Games::GameState | |
| localNick | Games::GameState | |
| newData | Games::GameState | |
| print() | Games::GameState | |
| ready | Games::GameState | |
| remoteInterrupt | Games::GameState | |
| remoteNick | Games::GameState | |
| sendMessage(Net::Socket socket, unsigned char type) | Games::GameState | |
| setData(unsigned char *ptr) | Games::GameState |
1.3.7