#include <game.h>
Inheritance diagram for Games::NetworkGame:
Public Member Functions | |
NetworkGame () | |
dummy constructor | |
virtual | ~NetworkGame () |
standard destructor | |
Protected Member Functions | |
bool | localPlayer (unsigned char pl) |
local player moves | |
bool | remotePlayer (unsigned char pl) |
remote player moves | |
virtual bool | isInterrupted () |
occures interrupt | |
virtual void | interrupt () |
cleans after interrupt | |
Protected Attributes | |
System::Listener | listener |
server thread | |
Net::ClientSocket | socket |
outgoing socket |
|
occures interrupt
Implements Games::Game. |
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local player moves
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remote player moves
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