#include <game.h>
Inheritance diagram for Games::NetworkGame:


Public Member Functions | |
| NetworkGame () | |
| dummy constructor | |
| virtual | ~NetworkGame () |
| standard destructor | |
Protected Member Functions | |
| bool | localPlayer (unsigned char pl) |
| local player moves | |
| bool | remotePlayer (unsigned char pl) |
| remote player moves | |
| virtual bool | isInterrupted () |
| occures interrupt | |
| virtual void | interrupt () |
| cleans after interrupt | |
Protected Attributes | |
| System::Listener | listener |
| server thread | |
| Net::ClientSocket | socket |
| outgoing socket | |
|
|
occures interrupt
Implements Games::Game. |
|
|
local player moves
Here is the call graph for this function: ![]() |
|
|
remote player moves
Here is the call graph for this function: ![]() |
1.3.7