board | Games::Game | [protected] |
Game() | Games::Game | [inline] |
interrupt() | Games::NetworkGame | [inline, protected, virtual] |
isInterrupted() | Games::NetworkGame | [inline, protected, virtual] |
listener | Games::NetworkGame | [protected] |
localPlayer(unsigned char pl) | Games::NetworkGame | [protected] |
MasterGame(string nick, unsigned int size) | Games::MasterGame | |
NetworkGame() | Games::NetworkGame | [inline] |
playerOne() | Games::MasterGame | [inline, protected, virtual] |
playerTwo() | Games::MasterGame | [inline, protected, virtual] |
remotePlayer(unsigned char pl) | Games::NetworkGame | [protected] |
run() | Games::Game | [virtual] |
running | Games::Game | [protected] |
socket | Games::NetworkGame | [protected] |
~NetworkGame() | Games::NetworkGame | [inline, virtual] |